
You need only take a look at my youtube feed to see that in recent years I have been favouring Rainbow Six over Halo, something that no other game has achieved since I first steered the Mjolnir-suited hero around.
Now I have been playing the game on an almost weekly basis, at minimum, since it’s troublesome launch. I will admit, I did give up on the game in its early stages, the networking issues, the various glitches and not forgetting the spawn killing.
Now I will admit, I have not seen a team put more into its post-launch efforts since the Mass Effect 3 ending debacle, but it has been a steady road to improvements and balancing to make it into a game with a lot of tense and absorbing moments with quite a lot of replayability. So much so, that though disappointing, a hard fought loss still has a sense of accomplishment.
Now I have been enjoying this game to the extent that I have paid for the bonus content, and as you can imagine, I have been looking forward to a new content release as it does several things, it adds another dimension to the gameplay, injecting fresh strategies, and it brings an increase in the player base, the increase consisting of semi-regular players. The other thing it brings with it is a reset to the ranked playlist, this brings about more competitive games, where we are matched up with players of similar rank and skill. This is beneficial as casual usually has no comparative skill rating and presents inconsistent match-ups (I say usually as there is currently a temporary system in place basing matches of ranked ratings).
My disappointment comes as I was looking forward to the change in dynamics to the game, and the addition of the new characters and map, content paid for with the season 2 pass, and the 3 month delay that comes with it. Having said that I can’t deny the focus on improving the back end is not something that is needed. But why not implement the changes with the content, instead of banishing an entire season of DLC, why not distribute the DLC and health content over a 6 month period instead (character – patch – map – patch – character – patch).
Ultimately I can understand such a decision to improve the technical side of the game, but I feel it is at the expense of DLC that we have paid for. I just hope that we still see the additional content that we have paid for, and that the game does not suffer in the meantime.
